It’s that time! As I did in previous classes, I’m posting all my notes and students are posting all their assignments to the class blog.
One of the first lessons I learned in consumer electronics is that version 1.0 is the “can we?” release. Version 2.0 is effectively a do-over of 1.0, where we fix all the obvious problems we didn’t fix and the new obvious problems we didn’t predict. Design school has their own version that boils down to […]
A few years ago when buying Moogfest tickets, I noticed that in addition to the “VIP” ticket option there was another choice, “Engineering/VIP”. Not only do you get VIP status, you get to do something nerdy and take home hardware so *of course* I go for that upgrade. The project turned out to be assembling […]
A few months ago, while teaching in the Spring, I applied for a F/T position at CMU HCII working on a research project and signed a 1-year contract. However, I’m writing lots of code at work and by the end of the day I really haven’t felt like working on warifuru. I’m learning caffe, openpose, […]
In 2009 I earned the first Master of Tangible Interaction Design at Carnegie Mellon. This Fall I’m Adjunct at CMU School of Art, teaching Introduction to Physical Computing in the IDeATe program (yes that intercap is correct). We have a class blog if you want to follow along, half the students are CFA and half […]
I’m making some containers for a client who needs to evaporate water from a solution to get the weight of the solids. It’s straightforward high school chemistry: weigh container add solution dehydrate water in a special enclosure weigh container + solids now you have the weight of the solids. The problem they have is that […]